Operator guideEN

Bonus Map

Operator guide for building retention Bonus Map campaigns, a draft-first calendar of generated daily rewards that players claim across a fixed period.

How to use this guide

Start with the main guide

Follow the explanation and examples first. Extra definitions and formulas are available below when you need them.

What this module is for

Use Bonus Map to build a retention campaign that gives players a daily prize across a fixed period. Each map covers a start-to-end date range, and the system later turns that range into one row per day. Players work through the days like a calendar and claim each day's prize.

A Bonus Map is built draft-first. Creating a map only saves a draft. Operators then configure rewards, generate and review the day rows, translate the card content, confirm every period, and publish the map. The intended player-facing placement must still be checked after launch preparation.

This is a standalone, top-level module. It lives on its own route and is not part of the Bonuses module, even though it produces bonuses behind the scenes.

Included units

  • List: the grid of all Bonus Maps with status, period, generated-day progress, and delete
  • Form: the shared create-and-edit wizard where operators name the map, set claim copy and URLs, choose visuals, tune render layout, configure reward generation, generate days, translate/review cards, confirm periods, and publish

When operators usually open this module

  • start a new daily-prize campaign
  • check which maps are live, scheduled, finished, or still draft
  • continue editing a draft map that was started earlier
  • remove a map that is no longer needed
  • retry generated bonus/card preparation for a partially failed period

Common confusion

  • Creating a map does not launch it. A new map is always a draft; period confirmation and map publication are separate required steps.
  • The create page only saves the first step. The edit page is the full six-step wizard and contains visuals, render layout, tracking, bonus configuration, day generation, card translation, period confirmation, and publish.
  • The status shown in the list is worked out from the publish flag and the period dates, not stored as a single field. A draft always reads DRAFT regardless of its dates.
  • The internal key must be unique. Reusing a key that already exists is rejected when saving.
  • Once days are generated, the period and bonus configuration are locked because generated day rows and generated bonuses already depend on them.
  • Card translation and preview behavior depends on the platform translation service. If translation fails, operators can retry card translation or confirm a period with source-language fallback.
  • A 0% prize weight disables that prize type. Missing weights start at 33% / 33% / 34%.
More help

Related pages

Bonus Map / Form

Shared create-and-edit wizard for Bonus Map drafts: general content, visuals, render layout, tracking, bonus generation config, generated-day review, confirmation, and publish.

Bonus Map / List

Grid of all Bonus Map campaigns with derived lifecycle status, period, generated-day progress, and create, edit, and delete controls.

Bonus Triggers

Operator documentation for the bonus trigger configuration screen used to maintain trigger names, coupon-code mappings, expiry behavior, and comments.

Bonuses

Operator documentation for bonus catalog management, bonus editing, and player-issued bonus follow-up.

Bonuses / Create And Edit

Create and edit workspace for reusable bonus definitions, including targeting, per-currency reward settings, and linked promotional content.

Bonuses / List

Main working catalog for bonus definitions with search, archive mode, type filters, group filters, and row actions.